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Go Mummy! (ZX Spectrum Next)
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Devlog
Fin - 2020-08-25
August 25, 2020
by
rem
Fin. After some 4 months of lockdown and side project tinkering, Go Mummy! (renamed from Oh Mummy!) is complete and done. I released it on the 14-August 2020 through itch.io and I’ve had some lovely...
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2020-08-09
August 09, 2020
by
rem
1
The last series of work has been play testing, trying to catalogue and fix bugs and adding polish the game where possible. I’ve been wanting to bring a bit more visual interest to the screens I had...
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2020-07-28
July 28, 2020
by
rem
1
After last week’s failure in sound this week(end) was a total win over sound 💪 I knew the game played better with some audible feedback and I also knew that the only way I could pull it off in Ne...
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2020-07-20
July 20, 2020
by
rem
2
This week’s episode: Experiments in sound…or rather: failures in sound. Since I’m writing this game in NextBASIC I’m abstracted much higher up that machine code (which has it’s obvious benef...
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2020-07-07
July 07, 2020
by
rem
1
This most recent round of development has been dedicated to squashing out bugs and investing in performance optimisations. What’s particularly fun about NextBASIC is that it’s so close to the meta...
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2020-06-25
June 29, 2020
by
rem
As with any good side project contended by pandemics, needing to work “real work”, fathers day and all the like, my Oh Mummy project is plodding along. This last weekend saw music being generously...
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2020-06-15
June 15, 2020
by
rem
1
I’ve started on the more mundane aspects of the development, also known as the parts that I find hardest: artwork and general information screens. Up until now I was (attempting to) faithfully recre...
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2020-06-07
June 08, 2020
by
rem
I’ve been extremely wary of runtime performance and have spent pretty much all my time sweating the details on game play without moving onto things like scoring, or the help screens etc. My last ent...
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2020-06-03
June 08, 2020
by
rem
After experiments in switching to using BANK memory instead of arrays proved only that there was no performance benefit - perhaps even a deficit. Thank god than that I’m writing my code on my Mac an...
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2020-06-01
June 01, 2020
by
rem
Making some decent progress. NextBASIC is always going to be slower (much) than assembly, so I’m trying to look carefully at the code path to see what optimisations I can do. I did however manage to...
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2020-05-25
May 25, 2020
by
rem
During development I’ve been using Cspect and for certain bits like yesterday’s Fisher-Yates shuffle, I’ll use % RND to get random numbers. However, I also want to prevent my game from being rep...
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2020-05-24
May 25, 2020
by
rem
I’ve managed to solve a number picking algorithm that I’m happy with the performance of in NextBASIC. It’s a Fisher Yates sort, then picking the first 4 items (actually I cut the sort at the fou...
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